![]() I feel like all the classes were specifically designed for incredible synergy and teamwork but also so you can play solo if you want. Sorry to kind of be doing an unrelated rant but I see so many comments or videos calling this a single player game and the way you must use this type of build and I just totally disagree with that mindset. For example popping cold snap to set up dev and pyro aoe or using things the the trickster bubble to pop P/D and nuke a mob of enemies. I know this wasn’t our discussion but something I believe about technomancer is that in solo play you get pigeon holed into using blighted rounds a bit, but in group play with skilled and coordinated members you could really utilize the other abilities. Tbh though when it comes to difficult fights blighted rounds carry me. Oh yeah pyro is so good and I think it is more fun to play as well, I think probably I I’m playing my techno different as I use a lot of crowd control like cold snap mixed with the mod and stuff to increase damage to frozen enemies, I do also do blighted bullets but I try not to depend on it really and mess around with other abilities more. MODS: ultimate damage link 3 - ultimate ashen bullet 3 MODS: extra mag 1 - phantom dash 2 WEAPON: Voodoo Matchmaker MODS: captain hunter 3 - personal space 2 FEET: (Whatever Epic/Purple Item)īonus firepower / skill life leech / close range damage MODS: ashes and leeches 3 - ash cleaner 2 GLOVES: Guantlets Of The Cannonballīonus firepower / cooldown reduction / skill life leech MODS: bloodlust 2 - ice trap 2 PANTS: Torturer's Waistclothīonus firepower / close range damage / status power MODS: extinguisher 1 - ashen boost 2 CHEST: (Whatever Epic/Purple Item)īonus firepower / cooldown reduction / long range damage Skills: Feed the Flames (heal) - Ash Blast (Aoe Stun + Debuff) - Volcanic Rounds (x2 dmg) HELMET: (Whatever Epic Item)īonus firepower / status power / close range damage If you are dying or want some extra dmg use Feed the Flames. ![]() Pretty easy to use, push the adds (hopefully when there is a good quantity), use Ash Blast, target the add with the highest hp and melt it with 2 charges of Volcanic Rounds. On gear, make sure to stack Armor piercing and whatever amount of sustain and close/long range damage you need.Hey there, this is my personal build so far, with an insane AoE damage. With option 1 feed the flames has a 10.2s cooldown, meaning the capstone 60% damage bonus is virtually always procced. Overheat allows you to basically mark the entire battlefield, ensuring that your Damage to Marked is always procced (If you come from Division, think of Overheat as a Pulse skill of some kind). Rationale: DPS Pyro relies on Marks to deal its multiplicative damage class (Damage to Marked), with this setup overheat CD is shorter than the 15 seconds of Mark duration. ![]() Weapons: 1 weapon with Ultimate Ash Bullets. Mods: Detonator (50% CDR on Overheat), others of your choosing. If you’re able to successfully wrestle with the game’s servers at launch, then you’ve likely discovered that Outriders has some amazing depth for its four main class builds. Skills to be used: Feed the Flames, Overheat and a third skill of your choosing (Bullets or Ash Blast are probably the most likely ones. This is my idea for Weapon Damage Pyromancer
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